Fundamentals
of C
·
Character Set used in C
·
Use of Comments
·
Identifiers, Keywords and Tokens.
·
Data Types in C
·
Constants and Variables
·
Type of Specifier
·
Statements – Simple and Compound Statements
|
|
Character Set
The set of characters that are used to form words, numbers and expression
in C is called C character set.
Following
character sets are supported by C as:
a) All decimal
digits from 0 to 9.
b) Letters or
alphabets
i. Uppercase
letter: from A to Z (ASCII value 65 to 90)
ii. Lowercase
letter: from a to z (ASCII value 97 to 122)
c) Special Symbols or Characters: - C language
contains the following special character in association with the letters and
digits.
Symbol |
Meaning |
~
|
Tilde
|
!
|
Exclamation
mark
|
#
|
Number sign(
hash)
|
$
|
Dollar sign
|
%
|
Percent sign
|
^
|
Caret
|
&
|
Ampersand
|
*
|
Asterisk
|
(
|
Lest
parenthesis
|
)
|
Right
parenthesis
|
_
|
Underscore
|
+
|
Plus sign
|
|
|
Vertical bar
|
\
|
Backslash
|
`
|
Apostrophe
|
-
|
Minus sign
|
=
|
Equal to sign
|
{
|
Left brace
|
}
|
Right brace
|
[
|
Left bracket
|
]
|
Right bracket
|
:
|
Colon
|
"
|
Quotation
mark
|
;
|
Semicolon
|
<
|
Opening angle
bracket
|
>
|
Closing angle
bracket
|
?
|
Question mark
|
,
|
Comma
|
.
|
Period
|
/
|
Slash
|
d) White spaces
i. Blank space.
ii. Horizontal tab
iii. Vertical tab.
iv. Carriage
return.
v. New line or
line feed.
vi. Form feed.
Use of Comments
A comment is a programmer-readable annotation in
the source code of a computer program. Generally, Comments are
used to provide the description about the Logic written in program. Comments
are not display on output screen.
Comments provide
clarity to the C source code allowing others to better understand what the code
was intended to accomplish and greatly helping in debugging the code. It is generally ignored by compiler
and interpreter. It can be written anywhere in the program as you needed.
A comment can
be written in two forms:
a. Single-line comment: it begins with
the double forward slash (//).
For example:
// WAP to add any two numbers.
b. Multi-line comment: it starts with a forward slash & asterisk (
/*)
and
ends with a asterisk & forward slash (*/).
For example:
/* WAP to find area and perimeter of a circle.
Where radius of a circle is 7 */
Look in turbo compiler:

Nested Comments are not possible, that means comments
within comments.
Example
void main()
{
/*
/* comments
*/
*/
}
Comments are not case sensitive.
Example
void main()
{
/* MAIN Function BODY */
}
Definition of identifiers
Identifiers are sequences of characters used for giving name
to variables, functions, arrays, pointers, constants, user define data type and
preprocessor macros.
The rules for writing identifiers
a. An Identifier
can only have alphanumeric characters ( a-z , A-Z , 0-9 ) and underscore( _ ).
b. The first
character of an identifier can only contain alphabet ( a-z , A-Z ) or underscore
( _ ).
c. Identifiers are
also case sensitive in C. For example roll and Roll are
two different identifier in C.
d. Keywords are
not allowed to be used as Identifiers.
e. No special
characters, such as semicolon, period, whitespaces, slash or comma are
permitted to be used in or as Identifier.
f. White space is
not allowed between two words or letter.
g. Only first 31
characters are significant.
For example:
Valid: A1 roll e_name kic_1 etc.
Invalid: 1A int 35x kic-1 x.1 etc.
Keywords
Keyword is a predefined or
reserved word in C library with a fixed meaning and used to perform an internal
operation. These meaning cannot be changed.
Thus, the keywords cannot be used as variable names because that would try to
change the existing meaning of the keyword, which is not allowed. C Language supports 32 keywords.
Every Keyword exists in lower case latter like auto,
break, case, const, continue, int etc.
32 Keywords in C Language
auto
|
double
|
int
|
struct
|
break
|
else
|
long
|
switch
|
case
|
enum
|
register
|
typedef
|
char
|
extern
|
return
|
union
|
const
|
float
|
short
|
unsigned
|
continue
|
for
|
signed
|
void
|
default
|
goto
|
sizeof
|
volatile
|
Do
|
if
|
static
|
while
|
C Token
A token is source-program text that the
compiler does not break down into component elements.
@
C tokens are the basic buildings blocks
in C language which are constructed together to write a C program.
@
Each and every smallest individual unit in a C program is
known as C tokens.
C tokens are of six types. They are,
1. Keywords
(eg: int, while),
2. Identifiers
(eg: main, total),
3. Constants
(eg: 10, 20),
4. Strings
(eg: “total”, “hello”),
5. Special symbols
(eg: (), {}),
6. Operators
(eg: +, /,-,*)
C
TOKENS EXAMPLE PROGRAM:
int
main()
{
int x,
y,
total;
x =
10,
y =
20;
total =
x +
y;
printf ("Total
= %d \n", total);
}
|
Where,
·
main – identifier
·
{,}, (,) – delimiter
·
int – keyword
·
x, y, total – identifier
·
main, {, }, (, ), int, x, y, total – tokens
Data types
Data type is a keyword used to identify type of
data. Data types are used for storing the input of the program into the main
memory (RAM) of the computer by allocating sufficient amount of memory space in
the main memory of the computer.
Simply, a data type
specifies the type of data that a variable can store such as integer, floating,
character etc.
PTR
@
C data types are defined as the data storage format that a variable
can store a data to perform a specific operation.
@
Data types are used to define a variable before to use in a
program.
@
Size of variable, constant and array are determined by data types.
1) Primary (or
fundamental) data types
2) Derived data
types later.
3) User-defined
data types.


Primary
data types
These
are the data types whose variable can hold maximum one value at a time, in C
language it can be achieve by int, float, double, char.

Integer
type
Integers are used to
store whole numbers. Size and range of Integer type on 16-bit machine.
Type
|
Size(bytes)
|
Conversion
character
|
Range
|
example
|
int or signed int
|
2
|
%d
|
-32,768 to 32767
|
int a;
signed int a;
|
unsigned int
|
2
|
%u
|
0 to 65535
|
unsigned int a;
unsigned b;
|
short int or signed short int
|
2
|
%d or %i
|
-128 to 127
|
short int b;
short c;
|
Unsigned int
|
2
|
%u
|
0 to 65535
|
unsigned short int a;
unsigned short b;
|
long int or signed long int
|
4
|
%ld
|
-2,147,483,648 to 2,147,483,647
|
signed long int a;
long int a;
long a;
|
unsigned long int
|
4
|
%ul
|
0 to 4,294,967,295
|
unsigned long int a;
unsigned long a;
|
Floating
type
Floating types are used to
store real or fractional numbers (values).
Type
|
Size(bytes)
|
Conversion
character
|
Range
|
Example
|
Float
|
4
|
%f
|
3.4E-38 to 3.4E+38
|
float a;
float x, y;
|
double
|
8
|
%lf
|
1.7E-308 to 1.7E+308
|
double a;
|
long double
|
10
|
%Lf
|
3.4E-4932 to 1.1E+4932
|
long double a;
|
Character
type
Character types are used to
store characters value.
Type
|
Size(bytes)
|
Range
|
Conversion
character
|
Example
|
char or signed char
|
1
|
-128 to 127
|
%c
|
char x;
|
unsigned char
|
1
|
0 to 255
|
%c
|
char y;
|
Void
Data Type
Void is an empty
data type that has no associated value. This is usually used to specify the type of functions.
Derived
Data Type
Data types that
are derived from fundamental data types are called derived data types
(Array, Structures, Unions and Pointers). There are some data types which are
derived from the existing primary data types.
For
example:
struct kic{
int x,y;
float m;
char c;
}
Where, struct is a derived data types ‘structure’.
User
defined data types
User
defined data types are those data types which are defined by the user/programmer.
The typedef
statement is used to give new name to an existing data type. It allows users to
define new data types that are equivalent to existing data types. It takes the general form-
Typedef existing data
type user define data type name;
For example:
Typedef int
integer;
Where, integer is
same as int.
Int x; or
integer x;
Constant
A constant
is an identifier whose value cannot be changed at
the execution time of program. Constants are also known as literals.
In general constant can be
used to represent as fixed values in a C program. For Example:
'A', 1234, 123.5, "Kantipur".
Constants are classified into following types.
1) Numeric
constant
a) Integer
constant
i. Decimal
ii. Octal
iii. Hexadecimal
b) Real constant
i. Fractional form
ii. Exponential
form
2) Character
constant
a) Single
character
b) String constant
Integer
Constants
Integer
constants are whole numbers without any fractional part or exponential
part.
Point to remember
Point to remember
@
An integer constant must have at least one digit.
@
It must not have a decimal point.
@
It can either be positive or negative.
@
No commas or blanks are allowed within an integer constant.
@
If no sign precedes an integer constant, it is assumed to be
positive.
@
The allowable range for integer constants is -32768 to 32767.
An integer constant can be a
decimal, octal, or hexadecimal. A prefix specifies the base of number system.
Prefix
|
Description
|
Base
|
Example
|
0x or 0X
|
Hexadecimal Number: - it consists
of any combination of digits from the set 0 to 9 and A to F, with a leading
ox 0x or 0X.
|
16
|
0x5C, 0x22
|
0
|
Octal Number: it consists
of any combination of digits from the set 0 to 7, with a leading 0.
|
8
|
012C, 0243
|
Nothing
|
Decimal Number: -it consists
of any combination of digits from the set 0 to 9, with no leading.
|
10
|
25, 100
|
Floating
Point Constants
A floating point constant is
a numeric constant that has either a fractional form or an exponent form (it
has two parts as mantissa and exponent).
For example:
-2.0
0.0000234
-0.22E-5
Note: E-5 =
10-5
Where, the
digit before ‘e’ is called mantissa and after is called exponent.
Point to remember
@ A real constant
must have at least one digit
@ It must have a decimal
point
@ It could be
either positive or negative
@ If no sign
precedes an integer constant, it is assumed to be positive.
@ No commas or
blanks are allowed within a real constant.
Character constants
A character
constant is a constant which uses single quotation around characters.
For example: 'a', 'l', 'm',
'F'
String
Constants
A string
constant is a set of characters enclosed between a pair of double
quotes. A string literal is actually stored as a character array.
For Example
" “: Null String.
" “: Null String.
"A”: String literal
having single characters.
"ymk123@gmail.com”: String literal
with multiple characters.
"Manish Yadav\n”: String with
spaces and escape characters.
Point to remember
@ A character
constant is a single alphabet, a single digit or a single special symbol
enclosed within single quotes.
@ The maximum
length of a character constant is 1 character.
@ String
constants are enclosed within double quotes.
Variable
Variable is an identifier which holds data or
another one variable. It is an identifier whose value can be changed at the
execution time of program. It is used to identify input data in a program.
A variable is a name of memory
location. It is used to store data. Its value can be changed and it can be
reused many times.
Rules to declare a Variable
@ Every variable
name should start with alphabets or underscore (_).
@ No spaces are
allowed in variable declaration.
@ Variable name
must be up to 8 characters.
@ Variable name
can consist of alphabets, digits and special symbols like underscore _.
@ Blank or spaces
are not allowed in variable name.
@ Keywords are
not allowed as variable names.
@ Variable name
is case sensitive.
@ Variable type
can be char, int, float, double or void.
Declaration
of variable
Declaration of
variables must be done before they are used in the program. Declaration does
two things.
@ It tells the
compiler what the variable name is.
@ It specifies
what type of data the variable will hold.
Syntax:
Data type variable
name;
For example:
int a, b;
float r;
char ch;
Labels: Chapter-2
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